Canvascraper exhibition

 

  

 

 

 

 

 

2017-03 Canvascraper Exhibition: e-Architects, NY; Design Principal: Pablo Lorenzo-Eiroa; Design Team: Yaoyi Fann and Gabriel Munnich; Exhibition Curator: Steven Hillyer and Nader Tehrani; The Cooper Union Archive, Dean’s Wall, F2017

Pablo Lorenzo-Eiroa's Canvascraper exhibition at The School of Architecture of The Cooper Union, at the Dean's Wall. This exhibition is part of a fund raising initiative by Dean Nader Tehrani to support the free tuition policy at The Cooper Union.

From coding, to fabrication, the Canvascraper exhibition project is phased through several means of actualizing the conditions that the project activates: from diagrams that activate the coding implemented to create the informed field reacting to the existing topography of the site; to a digitally fabricated series of model-drawings-inscriptions that activate the spatial qualities and logic of the project. The exhibition phases from two dimensional digital codings dealing with the relationship between the topography of the site and the typology of the project; to relief inscriptions that activate the background of the canvas as well as the figuration of the project and the tension between the two, aiming to activate the desired tension between the site and the emergent quality of the project that aims to redefine the site, but from the latent conditions of geological origination of the rock formations that create its special topo-logos. In the exhibition, the drawing progressively becomes a physical model, by expanding dimensionally the topography of the project activating the figuration of the project, tensioning the canvas-frame of the exhibition.

The technology implemented (CNC milling machine) to work out the model-drawings-inscriptions was developed by Pablo Lorenzo-Eiroa based on the groundscraper project for Las Grutas in Uruguay (e-architects) with the assistance of Gabriel Munnich and Yaoyi Fann. Pablo Lorenzo-Eiroa taught several courses ARCH 177-482 computer course "Machines to Draw and Build". This course aims to expand authorship to the design mechanisms that prescribe a digitally developed project, such as the background coding computer languages used to draw and the digital fabrication technologies and machines used to build. The intention is that students would eventually develop their own tools as part of the expansion of a project.